Demoscene Lab prelude

Post structure

I will try to structure each post in the following manner:

Granted, the structure of the posts may change in the future once I get more feedback.


What you will need:

What to expect


Because I wanted to share what I know with the wide audience. Mind you, this will not turn you into a demoscene superstar but will give you a decent understanding of how things are done and a base to start evolving from.
Why OpenGL 2.1?
That's a bit embarassing actually. My desktop has a card that supports OpenGL 3.1 but I also have an old laptop which I use to code on while in bed. I bet you can figure out the answer from here onwards :-)
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